![]() ![]() This design does handle missing quadrants but it doesn't handle shapes that are prone to collapsing. It was chosen as an example because it is both small, simple and has a constant predictable flow rate. This is an example design of a machine capable of delivering at a constant rate of 1/4 the belt capacity. Move other stuff away from the Hub if you need to make space. The length of the input lanes does not matter for the latency of the machine, the length of your output lanes does however so try to build your factory somewhat close to the Hub. ![]() ![]() Smaller machines have less lengths of belts that will need to be purged of old shapes once a new shape is requested, so they generally have less latency. Having mechanisms to purge the system of old shapes once a new shape is requested is important for keeping the latency of the machine down. It is much harder to constantly move stuff around than it is to shrink your design once you're done.Ī design pattern that is very useful when constructing mega factories is to have inputs meeting at a 90 degree angle, often this will allow you to make nice-looking arrays that perform one specific task. Give yourself some wiggle-room when you design. Take your time and perfect your mega-factory and you're pretty much 90% done, the rest is just a bunch of wire and belt routing and lots of copy and paste. Contrary to how you probably have been constructing shapes up until this point (by chaining individual efficient factories), now you might want to opt for a strategy where one mega-factory makes one complete layer, but at a slower pace. You can also categorize machines based on whether they are constant rate or variable rate output. EMs that cut shapes before they paint will usually be smaller in size but less resource efficient when it comes to paint and vice versa. There are two broad categories of EMs that will result in very different designs: machines that cut shapes and then paint them and then there are machines that paint shapes before they cut them. Since you can simply combine the output from four quarter scale machines to meet the throughput of one belt, there's rarely any point in building a machine that is bigger than that, unless you're able to make do with a single belt of each resource and also keep the size relatively small. A machine that delivers one 4-layer shape at 1/4 the belt capacity will usually be vastly smaller and simpler than a machine that has to deliver one 4-layer shape at full belt capacity. Planning the scale is of major importance. ![]() In order to keep the machine producing you should keep any work-in-progress everything machines at a location separate to your working one. Because the machine will have to deliver large quantities of shapes you ought to position your machines in one of the four cardinal directions from the Hub. As the name suggests this is a machine that is capable of producing any kind of shape. With the wires update (1.2.0) came the ability to building "Everything Machines" or "Make Anything Machines". For a selection of designs, see Efficient Designs § Everything Machines. This article is about Everything Machines in general. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |